One of the strongest
features of Splatoon 2 is that it is truly a full-fledged sequel that knows how
to keep all the strengths of its predecessor, while adding new modes,
mechanics, and tweaks to keep the gameplay fresh and exciting. This statement
is especially true when pertaining to two of the game’s modes. Turf war and
Salmon Run. While turf war is a tried and true, beloved game mode from Splatoon
1, it has also been slightly revamped in a way to make it even more enjoyable.
Salmon Run is a mode unique to Splatoon 2 that adds an entirely new layer of
gameplay to the title. These two game modes are quite possibly the biggest highlights
of Nintendo’s hit sequel.
Turf War
There is no
denying that the flagship game mode of Splatoon 2 is turf war, and it is
arguably the most fun aspect of the game as well. When anyone who knows what Splatoon
is thinks of it, they will likely imagine an epic 4-on-4 turf war with ink
flying all around. In turf war, teams of four battle one another to see who can
ink the most turf and splat the most enemies in a set amount of time (3
minutes). The winner is the team that has the most turf covered in their color
ink when the timer hits zero. Splatoon 2 does very little to change this
formula, and that is certainly not a bad thing. When the original Splatoon
first launched, it was very bare bones, essentially only including the story
mode and turf war. Yet, despite a lack of content, the game still held its own
at launch due in large part to the addicting and near perfect nature of turf
war. With Splatoon 2, Nintendo knew not to fix what wasn’t broken, so turf war
remains one of the game’s best features. New maps, weapons, and ability customization
make the experience of a turf war feel fresh, despite being essentially the
same experience from Splatoon 1.
Nintendo
made a few modifications to make turf war an even more enjoyable experience for
Splatoon 2, as well. The biggest of these tweaks deals with matchmaking. In
Splatoon 1, it was easy to find yourself in a randomly assigned lobby where one
of two outcomes were possible. One scenario was that you were lucky enough to
get assigned to a lobby where almost everyone was near evenly matched, thus
making for a great series of back and forth turf wars. The other scenario,
however, was you would get assigned to a lobby where the teams/players were so
unbalanced in their skill level, that it would be a series of massacres either
in your favor or against it. Needless to say, the latter of the scenarios grew
a bit tedious after a short while. Splatoon 2 fixes this problem as lobbies and
matches are organized via skill based matchmaking. This has made for many more
close turf wars, and prevents players/teams from being able to go on incredibly
long winning/losing streaks. You are essentially playing with teams and players
that are significantly closer to your own skill level.
The final
improvement to turf war that I will mention actually applies to all other game
modes as well. In Splatoon 1, your attention was almost constantly divided between
2 screens. Both menus and in-match maps were found on the Wii U’s gamepad.
While this second screen experience was vital to some other games like Mario
Maker, to a game like Splatoon, a second screen was actually a burden.
Competitive shooters require full attention on the match at hand at all times.
Therefore, requiring players to look away from their TV screens in order to
check a map was simply unintuitive. Splatoon 2 once again fixes this seemingly
minor problem, as it has redesigned maps and menus to pop up on the TV screen
at the touch of a button on your controller. This is a tiny tweak, but it really
makes all the difference with the split seconds you save from not having to
look down at a second screen.
Salmon Run
There is one
simple word to describe Splatoon 2’s new game mode. Chaos. Controlling that
chaos is your job as a new recruit at Grizzco Industries, the company that you
will be working at while you play Salmon Run. That is where all the fun lies,
in controlling the chaos. In Salmon Run, you are thrown onto an island in the
middle of a sludge filled ocean, and are assigned to survive three waves of
Salmonids, your enemies. While trying to survive these waves, boss Salmonids
will also spawn onto the island, and when destroyed, will drop golden eggs. You
are to collect these golden eggs and return them to a designated spot on the
island. Fail to meet a specific quota of golden eggs before time runs out for a
wave, then its game over. If you and all your teammates fall in battle
simultaneously, then that also results in a game over. It is a very simple
gameplay premise, but there is definitely more than meets the eye with this
game mode.
Even though
Salmon run, by its rules, seems like a simple twist on the classic hoard mode,
there is a lot more to it that makes it addicting, satisfying, and incredibly
difficult all at the same time. Salmon run offers a crucial leveling up system
that helps you climb the ranks from being a recruit, to a part timer, and so
on. This leveling up system gives a sense of accomplishment as you climb the
ladder at Grizzco Industries. There is also a system of unlockable bonuses as
you increase your paygrade at Grizzco Industries, giving players even more
reason to keep returning to Salmon Run.
The primary
key to Salmon Run’s addicting nature is actually its difficulty, and how
satisfying it is to actually complete all three waves. Not only are the bonuses
better and leveling up accomplished when completing all three waves, but just
the sense of winning is enough to give any player a rush. While the premise of
Salmon Run is not outright difficult, it is actually the randomization of
everything that spikes the difficulty level. Not every play through of Salmon
Run is as difficult as others, as it all depends on the luck of the draw of
many factors. These randomized details include: where enemies spawn, what boss
enemies spawn, how many enemies spawn, tide level (island size), night or day,
fog, weapon assignment, and even skill the skill level of your randomly
selected teammates. All of these individual factors are randomly dished out,
which creates a varying difficulty level and a unique experience nearly every play
through.
Splatoon 2
perfectly combines the new with the old with both turf war and salmon run. Turf
war was everyone’s favorite game mode from the original Splatoon, while salmon
run has quickly become a fan favorite of Splatoon 2. These two game modes could
not be any different from one another, as they offer different challenges and
require a totally different set of skills. Salmon run and turf war once again
show Nintendo’s brilliance in game design, as they can add intriguing variety
to nearly every game genre, now including the third-person shooter. The two
aforementioned modes are far from the only ones offered in Splatoon 2, but
honestly, the game would be worth purchasing solely based on the quality of
these two modes. Be sure to not overlook either one of these brilliant game
modes!
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